The first public Early Access build.
The island
- Small, cozy island for 2–4 players: town, beach, marina, Sunset Peak, high country, meadow with a football pitch and a farm
- Walk-in shops with auto-opening doors, your own two-storey house, bus shuttle with 5 stops ($2)
- Ten-minute day/night cycle, weather (clear, cloudy, rain, thunderstorms), fireflies and street lamps
- 31 pedal bikes on 11 racks
Smoking
- Hands-on six-step rolling minigame on a tray you can deploy anywhere (R)
- Joints burn down as you puff (H) and can be passed to friends (G)
- Bongs (B) with their own cough risk
- Stoned-o-meter: sober → buzzed → stoned → baked → greening out, with tolerance and munchies
- Six strains, each with its own look (Sativa, Indica or Hybrid effects)
Life on the island
- Eight odd jobs, dealer meets at six spots, phone with Dealer, Map, Shop, Messages and Wallet apps
- Growing in backyard planters, fishing at the pier and the tarn, a treasure chest in the cave
- Food and coffee at nine counters around town (cures the munchies)
- Surf & Threads clothing, hats and glasses; Smoke Shack gear (grinders, papers, mats, tray skins, lighters, bongs)
- Journal with 29 trophies, emotes, chat, proximity voice (V), photo mode (F12)
Known rough edges
- Characters are procedural placeholders; real character models are planned
- Cars and boats are not in yet (the parking lots are waiting)
